What's new
Release notes, newest first. Spotted something wrong? Use Report a problem in the planner.
14 October 2026
Simple by default: advanced settings stay out of the way
Keelworks shows you the answer, not a control panel. Search an item and you get profit, cost, the best decryptor and what to buy, without wading through settings first.
The options most players never need are still there, one click away, right where they're used:
- Profit scan: an Advanced button next to the search box adds four extra filters: your share of the market, minimum units listed, a cautious sell price that ignores price spikes, and suspicious prices. Switch it off and the scan goes back to sensible defaults (the values you typed are kept for next time).
- Setup: hauling costs and the ME/TE assumed for blueprints you don't own sit behind one More settings tick on the Market step.
Everything else fills in from your EVE login.
Dark mode
The planner now opens in dark mode, easier on the eyes next to the EVE client. Prefer light? Press ☀ Light in the header and Keelworks remembers your choice.
One-minute tour
New here, or forgot where something is? Press Tour in the header. Ten quick stops show where each feature lives: search, the answer, build tree, shopping list, price check, profit scan, jobs, Drydock, setup and reporting a problem.
Drydock: cost and value projections for corp goals
Every corp goal now shows what it costs and what it's worth at today's prices, next to the plan it started from:
- Cost to build, compared with the plan (for example "planned 1.42b, +6%"), and still to spend on the parts not yet delivered. Delivered parts keep the value they were delivered at.
- Saving vs buying ready-made for ships the corp keeps, or profit and days to sell for ships it sells.
- A cautious figure and a range from the last 30 days of prices.
- The goal list warns when a goal's cost moves 10% or more from plan, or when building stops paying off.
- Officers can re-baseline a goal after changing how they build. Earlier baselines stay listed.
Prices after the beta
Everything is free while the open beta runs. When it ends (announced in advance), prices are in ISK only:
- Personal plan: 30M ISK per 30 days, with a 14-day free trial.
- Drydock (corp plan): 150M for 5 seats, 275M for 10, 485M for 20, then +380M per extra 20 seats, every 30 days. A seat is a player, however many characters they have, and seat holders get everything in the personal plan too.
Beta bounties
Find something wrong and earn ISK: 10M for a number that doesn't match EVE, 2M for any other confirmed bug. Only the first person to report a bug is paid. Use Report a problem in the planner; the full rules are in the beta guide.
Fixes
- On phones, the four tabs now fit the screen (they pushed the page sideways before).
- Goal cards and the goal board now agree on how much of a goal is delivered.
Thanks to everyone on Discord who asked for dark mode and Drydock projections. Keep it coming with Report a problem in the planner.
12 October 2026
Drydock: build together as a corp (new)
Your corp picks a build goal, such as 20 Ishtars for doctrine, and splits the work.
- Officers press Make corp goal on any item page. Keelworks turns the plan into a goal, with every part scaled to the quantity.
- Members open the Drydock tab and Claim the parts they'll build or haul, then mark them Delivered. A progress bar tracks the whole goal.
- Contributions are valued by what each part adds: materials at market price, built parts at their price minus their inputs (never less than the job fee). The totals add up to the finished ships, so nothing is counted twice, and the corp knows what it owes whom.
- Who can do what: the CEO is recognised automatically; Directors and Factory Managers with the optional corporation roles permission. The first officer to set up becomes corp admin and can appoint other admins and goal managers.
- Seats and billing are ready for after the beta: pay from the corp wallet or with "Drydock" in the payment reason.
- No ISK is ever wasted: personal plan time pauses while a corp seat covers you, and "Give to my corp" turns unused personal time into Drydock days.
Price check and hindcast
Every item page now shows how steady the price has been over the last 30 days, how much sells per day and how long your batch would take to sell. Hindcast shows what the same build would have made each day over the last 90 days.
Profit scan
- Filter chips for category, tech level, ship size and blueprint ownership.
- Sold / day and Profit / day, capped by your share of the region's daily sales, so items nobody buys stop topping the list.
- A cautious sell price option and price stability for the top items.
Blueprints you don't own
Parts you have no blueprint for now say Not owned and offer a choice: a researched BPO (the default), a fresh one from the NPC market with its price and how many runs it takes to pay for itself, or your own ME/TE.
Jobs
- A new Jobs tab shows running industry jobs across all your linked characters, with the time left. Identical jobs are grouped into one row.
- Item pages show an In progress line when you already have that item in production.
Hangar stock
- Pick any combination of hangars to use stock from (leave out the ones you'd haul from).
- Defaults to the hangars in your factory's solar system.
- Structure names: citadels now show their real name and system, with the optional structure permission.
Setup and login
- EVE login and permissions are now the first Setup step. Every optional permission is listed with why it's needed, and your choice applies to every login.
- Opening Setup refreshes your skills and standings from EVE first. Fields filled in from EVE are labelled "from EVE", and standings update when you change trade hub.
- After an EVE login you return to the item and tab you were on.
- Simpler tabs: Plan · Profit scan · Jobs · Drydock.
- The free trial is now 14 days.
Fixes
- T2 build trees left out the T1 hull's own materials, so those minerals showed no price. Fixed, and Keelworks never prefers building a part whose materials have no price.