Keelworks · Planner · FAQ

Open beta guide

Keelworks is in open beta: everything is free for everyone while we find every place where it's wrong, confusing or missing something. Use it for your real builds, tell us what's off, and we pay ISK for what you find.

What you get

Bounties

Only the first person to report a bug gets paid. Each bug pays one bounty, to the first report we receive for it. If someone reported it before you, even an hour earlier, yours counts as a duplicate: still useful, but unpaid. Check your reports in the Report a problem window to see whether yours was first.
WhatBounty
A number that doesn't match EVE: material quantities, job cost, invention chance, build time, a price. Include a screenshot of EVE's industry window (or market) showing the right number.10M ISK
first reporter only
Any other confirmed bug: something broken, an error, a wrong result, a page that misbehaves.2M ISK
first reporter only
Grand prize for the pilot with the most confirmed reports when the beta ends.An Ishtar + two free months
The rules

How to report

  1. Log in on the planner with EVE (top right).
  2. When something looks wrong, click Report a problem at the top of the planner.
  3. Pick the kind, say what happened and what you expected, and attach a screenshot (or paste one with Ctrl+V).

The report automatically includes what you were looking at (item, facility, skills, settings and the numbers on screen), so you don't need to describe your setup. The same window shows your earlier reports and whether they've been confirmed or paid.

Questions? Convo h4dr0n in-game.

Test missions

Do as many as you like, in any order, or just use Keelworks for your normal builds and report what looks off. The first two find the most valuable bugs.

  1. Check an item you actually build. Pick something you've built recently, set up your real facility in Setup, and compare Keelworks with EVE's industry window for the same blueprint: material quantities, job cost and build time. Any difference is a bounty.
  2. Check a T2 invention. Pick a T2 item you invent. Compare the invention chance and the datacore quantities with EVE's industry window (Invention tab), using your real skills and decryptor.
  3. Check your character came through. After logging in, are your skills, blueprints (ME/TE, BPOs and BPCs) and standings right?
  4. Try hangar stock. Turn it on, pick your build hangar, and check "What's in this hangar" against EVE. Does the shopping list subtract the right amounts?
  5. Use the shopping list for real. Copy it for multibuy and paste it into EVE. Does it paste cleanly and cover everything?
  6. Try something big. A capital or a freighter: does the tree make sense, and does the location warning match where you can actually build it?
  7. Tell us what's missing. What did you expect to find that wasn't there? What would make you pay for this?

Good to know