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Drydock guide for corp leaders

Free, like all of Keelworks. Setting up takes about two minutes.

Open Keelworks

Drydock lets your corp pick a build goal, such as 20 Ishtars for doctrine, and split the work. Members claim the parts they'll build or haul. Everyone sees what's done and what's still needed, what the goal will cost at today's prices, and each contribution is valued so the corp knows what it owes whom. The Blueprints tab keeps the corp's blueprints in one list, so everyone can see who can build what.

Drydock is free, like all of Keelworks. No seats, no billing.

1. Set up your corp (2 minutes)

  1. Go to Keelworks and log in with EVE as your CEO, a Director or a Factory Manager.
    • The CEO is recognised automatically. Directors and Factory Managers need the optional corporation roles permission, which you can tick in Setup under "EVE login".
  2. Open the Drydock tab. The first officer to set up becomes corp admin.
  3. As corp admin, you can appoint other admins and goal managers: people who can create and archive goals without being officers.

2. Create your first goal

  1. Search the item you want, for example Ishtar.
  2. Set it up the way the corp will build it: facility, blueprints, and which parts to build or buy.
  3. Click Make corp goal, enter the quantity, and say whether the corp will use the items (doctrine ships) or sell them. Keelworks turns the plan into a goal with every part scaled to that quantity, and saves today's costs as the goal's baseline.

3. Members claim and deliver

4. What it costs, and what it's worth

Market prices move, so each goal compares its baseline (prices when you made it) with today:

Switch between "Corp uses them" and "Corp sells them" on the board at any time. The goal list flags any goal whose cost has moved 10% or more from plan, or that has stopped being worth building.

Changed how you build? (new facility, different decryptor, your own blueprints): officers and goal managers press Re-baseline, set the plan up in Plan, and save. Earlier baselines stay listed under the projection.

5. Who gets credit

Every part counts for the value it adds:

The totals add up to the value of the finished items, so nothing is counted twice. Each member's contributions are listed per goal. You decide how to pay people back, in ISK, ships or loot share.

6. The blueprint library

Open Drydock → Blueprints. Everything here is optional, and Keelworks never asks for your corp's assets.

Fill it (pick what suits your corp):

Set it up the way you run your hangars:

Use it:

7. Supporting Keelworks (optional)

Keelworks is free for good. If Drydock helps your corp, you can donate ISK from the corp wallet: press Donate in the planner for the name to send it to. Donations unlock nothing; they fund the bug bounties.

Problems or wrong numbers?

Use Report a problem in the planner. The first person to report a confirmed bug earns ISK: 10M for a number that doesn't match EVE, 2M for any other bug. Later reports of the same bug count as duplicates and aren't paid.